using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; [CustomEditor(typeof(TriggerBoxHandlerSample))] public class TriggerBoxHandlerSampleEditor : Editor { protected virtual void OnSceneGUI() { TriggerBoxHandlerSample _inspected = (TriggerBoxHandlerSample)target; Handles.color = Color.cyan; TriggerHandler.Box(ref _inspected.boundTest, _inspected.transform.position, "blablabla"); TriggerHandler.Circle(ref _inspected.overlapPoint, ref _inspected.Radius, _inspected.transform.position); } }